Jun 30, 2011, 04:42 PM // 16:42
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#21
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Originally Posted by -Martian-
About OP: QQ thread/rant rather then a good system.
A good function I'd add to a drunkard: if u got it maxed, then give to pve skills that relies on alchool use an inherent use when u use your title in explorable areas.
Example:
Do I have maxed my drunk title? Good!
I select and tick it on my hero panel and when I use skills...like "drunken master" in explorable I've got the bonus as same as I've assumed alchool, since I've already maxed that title and there's no point to drink more alchool.
Last at not least, it's pve thing so no qq on unbalance etc, it's alredy broken. let's enjoy it as much as we can!
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Now this I like could also extend it to include the lucky title when it comes to chests.
For the record I am all for making the game easier if it also makes it more fun, I am also in favour of making the game harder if it achieves the same ends.
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Jun 30, 2011, 05:34 PM // 17:34
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#22
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Consumables titles never meant anything other than extra titles for getting GWAMM or money sink. That's all.
P.S: i actually got 2 of those(party+sweet) thanks to almost only last Winterday, which gave waayyy more stuff than other years. I think i've spent only 100k for last points needed to max. Not THAT much. I know that next WInstersday will be in 6 months, but that's how special events works.
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Jun 30, 2011, 06:22 PM // 18:22
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#23
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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/nothanks. things are good the way they are in this dept.
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Jun 30, 2011, 06:34 PM // 18:34
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#24
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Academy Page
Join Date: Mar 2011
Profession: Rt/
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I love this idea. Mini games are always fun (:
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Jun 30, 2011, 07:27 PM // 19:27
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#25
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Krytan Explorer
Join Date: Oct 2009
Guild: The House of Wolfblood
Profession: R/
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I like mini games, and I like the idea of unique consumables that don't impact actual gameplay. However, I think these titles are gold sinks and will always be gold sinks. Just like the griniding involved with your other titles those require it as well (for money or goods). I know it sucks but hey that's why they are usually the last ones you do. Anet has already done enough to make these titles reasonable in my opinion. Betweeen changing drunkard and the ridiculous amounts of rewards last (and hopefully next) Wintersday distributed I find it hard to complain about how things are now.
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Jun 30, 2011, 07:35 PM // 19:35
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#26
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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The idea isn't terrible per say, but it would be way too much work for something so insignificant.
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Jun 30, 2011, 07:40 PM // 19:40
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#27
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Desert Nomad
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How about no?
Less time spent on gimmick title bullshit, more on actual playable content plz.
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Jun 30, 2011, 07:53 PM // 19:53
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#28
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Academy Page
Join Date: Dec 2010
Profession: W/
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/unsigned
you can get sweet/party/drunk points outside of festivals and from buying from players.
Do the Zdailies for zcoins and youll achieve your goal. Slower than buying from players, but gained by playing the content already available without some update for year long mini-games.
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Jun 30, 2011, 08:03 PM // 20:03
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#29
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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I think the repliers are doing more QQ then the OP.
What I'm reading is that the OP would like to make is so that title progression is based up on skill, and not penchant for mindlessly farming areas ad infiniteum.
I'm not entirely convinced because A. mini-games suck. The last one added was polymock and I hate that with a passion.
B. You remove any reason for the ingame currency to exist once one has achieved skill hunter titles.
As a player who actually believes farming is a gaming sin and who is perpetually poor; I like the thought but it doesn't sound workable.
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Jun 30, 2011, 08:20 PM // 20:20
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#30
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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I am not an elite player, I have one toon on one account that has almost all of it's titles maxed. The consumable titles are now so easy to max that I can't believe the OP wants to make them easer. It just takes time, the Devs had already made the game so easy to play that Monty Hall could be called a scrouge.
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Jun 30, 2011, 10:40 PM // 22:40
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#31
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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Quote:
Originally Posted by chuckles79
I think the repliers are doing more QQ then the OP.
What I'm reading is that the OP would like to make is so that title progression is based up on skill, and not penchant for mindlessly farming areas ad infiniteum.
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Yes, I think people are misunderstanding my idea completely. As I expected, because being on these forums for 4 years I've only seen people make replies on how it'd effect their reputation. No way agreeing to something easier is a good thing.
Oh, but it wouldn't be easier. I even specifically said that it'd just be more enjoyable. Farming is simple. ANYONE can do it. It's just GRIND. Might as well make that "grind" more enjoyable for adding festivals.
Anyways, I will try to debate with some questions brought up by everyone.
1) This is not a QQ thread. Don't really care if you think that way, you're simply trying to be a dickhead if you're saying it is. I've been on forums and on the internet for well over 10 years, I know how people react (its why I even said I expected it in the OP)
2) Money sinks sink money out of the game. IE Skill hunter, since the money you spend disappears. Giving money to other players is not a money sink, thus, the title is not a money sink.
3)It would not make it easier, just more enjoyable. It would make it easier on those that don't want to countlessly grind and try to purchase things. I even said this earlier, I guess people fail to read. The annual festivals and buying/trading alcohol would still be easier and faster. My method would simply add end-game content for those that want to play minigames. If you don't like minigames, that's not a good reason to turn this idea down, because it's meant for the entire community, not just you. You should only "/notsign" if it's something that would hurt your gameplay, not if it's something you wouldn't use.
A lot of replies look like they are from people who didn't read, and then are complaining about my patience with the title. Lawl.
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Jun 30, 2011, 11:26 PM // 23:26
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#32
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Lion's Arch Merchant
Join Date: Jul 2008
Location: Planet Earth
Guild: Weapons Of Tyria [WoT]
Profession: R/
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You are waiting for wintersday in july? you do know this weekend has dragonfestival right...
So get into the game and enjoy the minigames and quests there is these few days
I have to say Im unsure about your idea, I have to admit I went into this topic thinking it would be QQ and make it easier for me thread. However reading through your suggestion I did change my mind on that... your idea is not really all that bad, as anything else it would get boring after a while so the titles would be grindy. Many people don't like minigames seems to be an issue... but I'll say that although some minigames are bad good ones have/can be made.
I already maxed drunkard and party titles, and only bought very very few of the items to get there. Im still working on sweets but I can definitely get there with the events coming over time.
I think I'll be neutral on this... I don't particular see the need for it, as things does work already. But Im not really against it either and would not mind seeing something like it added... I would definitely give it a try if added... even if my sweet was maxed too.
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Jul 01, 2011, 04:41 AM // 04:41
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#33
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Academy Page
Join Date: Dec 2010
Profession: W/
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Quote:
Originally Posted by thedeadlyassassin
Yes, I think people are misunderstanding my idea completely. As I expected, because being on these forums for 4 years I've only seen people make replies on how it'd effect their reputation. No way agreeing to something easier is a good thing.
Oh, but it wouldn't be easier. I even specifically said that it'd just be more enjoyable. Farming is simple. ANYONE can do it. It's just GRIND. Might as well make that "grind" more enjoyable for adding festivals.
Anyways, I will try to debate with some questions brought up by everyone.
1) This is not a QQ thread. Don't really care if you think that way, you're simply trying to be a dickhead if you're saying it is. I've been on forums and on the internet for well over 10 years, I know how people react (its why I even said I expected it in the OP)
2) Money sinks sink money out of the game. IE Skill hunter, since the money you spend disappears. Giving money to other players is not a money sink, thus, the title is not a money sink.
3)It would not make it easier, just more enjoyable. It would make it easier on those that don't want to countlessly grind and try to purchase things. I even said this earlier, I guess people fail to read. The annual festivals and buying/trading alcohol would still be easier and faster. My method would simply add end-game content for those that want to play minigames. If you don't like minigames, that's not a good reason to turn this idea down, because it's meant for the entire community, not just you. You should only "/notsign" if it's something that would hurt your gameplay, not if it's something you wouldn't use.
A lot of replies look like they are from people who didn't read, and then are complaining about my patience with the title. Lawl.
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1) Ten years? Wow that must mean something. You invent the internet? Is this Al Gore?
2)Skill hunter sinks money out of the game because its not spreading money to other players? The money and time (even though YOU think its not hard) spent on skill hunter at the very least unlocks skills for your account which may not be necessary but a nice convenience (I at least think its worthwhile).
3)Your suggestion would make chasing these three titles more enjoyable and less grindy by adding a exclusive area which would only require you to beat the 3 campaigns and then grind the area year round at your leisure until you maxed the titles? Like I said before, can be done already with content already available.
/unsignedX2
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Jul 01, 2011, 06:42 AM // 06:42
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#34
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia
Guild: If You Build It They Will Come [ekoc]
Profession: D/A
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In genuinely like this idea. I've achieved party already (tonic spamming ftw) and I have to say, it is a drain on your money.
I would make a suggestion though;
To gain access to the drops you must get R1 in the respective tier.
This would mean that the market wouldn't completely die off (yes, you make an excellent point about it still being that people could get it quickly, but the thing is, is that it will mean the market will eventually die off).
I do however LOVE the idea of this new area, it would tie in nicely with WoC (according to those who visited the fanday, you are greeted as the hero you really are by the Ministry of Purity).
/signed
Quote:
Originally Posted by DolyakJockey
1) Ten years? Wow that must mean something. You invent the internet? Is this Al Gore?
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1990 was 21 years ago. Think about that. In the mid 90s internet communication became far more wide spread with the use of IMs and emails.
Derp.
I'd also like to tell everyone to back off from OP. He's simply sharing an idea, this is a free community. We have this section for SUGGESTIONS, I understand fully what OP is trying to say, what he is asking is probably a little much (given the Devs' record with updates), but this doesn't mean everybody needs to b*tch about it.
If you don't have anything nice to post, don't post it. The whole concept of Sardelac Sanitarium is for people to suggest things that THEY believe would improve game play or be a good addition and for others to provide FEEDBACK (feed back is not: oh you're QQing, this is a rubbish idea /endpost). . As OP stated, you shouldn't /notsign because YOU wont use it, /notsign because YOU think it's a bad idea. Up until recently I never did FoW, that doesn't mean it's a horrible part of the game or that I should vote against it's removal.
Leave OP alone, they are just sharing an IDEA.
OP is not
Last edited by Shayne Hawke; Jul 05, 2011 at 12:13 AM // 00:13..
Reason: Merged posts.
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Jul 01, 2011, 09:10 AM // 09:10
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#35
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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/not signed
I have 28/30 titles for GWAMM, one of the titles im doing currently is the sweet tooth title. Outside festivals I have a steady amount of sweets flowing in (without needing to buy them). Some examples:
- Kilroy/snowman dungeon
- post nicholas the traveler
- pre nicholas (use a taxi char to get the items to post)
- using zkeys/zcoins to get sweets
I don't want to do them all day, but beside GWAMM my other goal is to fill my HoM, meaning I have more then enough to do every day to make the game very enjoyable. Some of the things for the HoM (like getting a pvp-statue) combine very well with farming consumer-items (zaishen title).
So stating you can only get consumables during festivals is simply not right, its only during festivals they are easier to get.
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Jul 01, 2011, 09:42 AM // 09:42
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#36
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Ascalonian Squire
Join Date: Dec 2006
Guild: Limburgse Jagers [LJ]
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Hmm.... topic title is a bit misleading compared to the actual idea.... initially it gave me the impression that it was about giving the consumable titles some functionality. But ok, the actual idea goes into a rather different direction.
In principal adding year round mini games is quite a nice idea, even though I personally am not a fan of mini games others may be, and from what I understood mini games is something that we will also find in GW2. It would give people something to do while waiting on others to go do something together and still being able to enjoy the game and progress on one or the other title. Or just have them enjoy the game in a different way.
However, adding mini games for the sole purpose of progressing the consumable titles (or other titles for that matter) is not the right argument in my opinion. Their main purpose should be entertaining the people who play them. That the people playing them can progress certain titles with the rewards given should merely be a side effect.
Now if such mini games would be added, then what about the reward? Contrary to the special events I think that rewards from permanently available activities should be in balance with the other permanently available alternatives. That way the titles are also not made easier, it is merely another option to achieve the same goal. In case the rewards are balanced with the other available alternatives it also is not critical in my opinion to have the rewards be non-tradable.
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Jul 01, 2011, 09:52 AM // 09:52
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#37
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Make [...] titles mean something.
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They'll never mean something. If anything, they should be removed.
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Jul 04, 2011, 11:11 AM // 11:11
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#38
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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Quote:
Originally Posted by thedeadlyassassin
Currently, I am taking a break from Guild Wars until Wintersday in July comes to Guild Wars. Since, that is when I can farm lots of consumables to progress in these titles, and that it'll be much easier to purchase them. BUT, what if I don't achieve these titles in this upcoming holiday. When is the next one? Halloween?
So how do we fix this? Glad you asked.
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Well I didn't ask as I know.....
- Do Z quests to get Z coins which can be traded in.
- Do Nic in Pre and then taxi across when have substantial amount
- Do Nic in Post every week
- Do quests / dungeons associated with drops (Snowman/Frontis)
- Farm some money and buy from merchants
- Farm some money and buy from players
- Farm Balthazar faction for Z keys and use
There is a few.... I've maxed the 3 consumable titles on 2 characters - its not hard and when you have friends to help you its even better to move things on.
Whilst I wouldn't mind mini games to help me max my unlucky title, I don't think an elitist "I've done all this" area is the right way to go... as what about people who cannot afford all the games - do you penalise them? Already the boardwalk needs access to Cantha and the idea, whilst has some merit has severe downsides too.
From my point of view, for game play and someone with 1 GWAMM already and 2 close to a GWAMM - its not going to improve the options of getting there.... as it comes down to it you want a title you need to work on a title even if if means working on saving some money or doing things over and over.
This game isn't a "please make it easy for me" game and it shouldn't be. Nor should we promote the even more elitist attitudes in the game of "I've done this and you haven't" - it's bad enough with the pvp title spikes.
Just let Anet work on GW2 and perhaps so useful additions to GW1 (WoC!!) than things to make a title gain easier than it already is....
/Notsigned
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Jul 04, 2011, 11:42 AM // 11:42
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#39
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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far too many things are handed to players already.
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Jul 04, 2011, 02:38 PM // 14:38
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#40
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Banned
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Regardless of if it's easy or not, GWAMM isn't necessary and neither are those titles. Consumable titles will never mean anything.
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